Aira's vivify enchantment appears as five stylized, auric leaves that hover above her real nature features, glowing a bright emerald. the size, shape and exact position of these enchantment leaves vary and may appear drooping or faint when she's in a particularly sad or apathetic mood, although they usually look vibrant despite her own feelings.
this enchantment enlivens the immediate surroundings, either by helping others arrive at thoughts or feelings that help them feel brighter and more joyful, by helping plants and trees perk up and get a bit more strength to withstand the harsh conditions of the arctic, or by causing more fluttering in insects, more bubbling in streams, more rustling in the grass. the effects tend to be quite subtle if Aira isn't consciously channelling this enchantment, but when she does it can have tangible, visual and immediate effects, often with a touch of green sparkle or detritus, particularly when it's used on flora.
Aira has always had this enchantment and is rarely, if ever, seen without it. she considers it part of her reason for being - that she was created with this enchantment makes her believe that it's her responsibility to ensure that her boundary can continue to thrive, both the plants, animals and spirits in it. when she leaves her boundary she equally considers it her duty to bring as much good as she can with her, and her enchantment aids her with this; not just in actually vivifying, but also in being a reminder to her that she can and should.